Alberto is growing up…Rat leveling…I hate carpentry!

Well if the title doesn’t tell you everything, then I don’t know how else to say it…

Today was very eventful…first off, finished a few tradeskill writs on Minadroc and he advanced to about halfway through level 45. I really, REALLY hate the 2-3 recipes per level on the carpenter…it makes leveling more like work than fun!

After that I took Blathmic over to Fallen Gate and got three – yes, you heard right – three more levels on the Rat Berserker with Stargrace’s coercer alt and Shadowgeist mentoring us down. Awesome – he burned through his vitality very fast down there!

Tonight I decided to continue with Alberto (the new Necromancer) and I am very surprised that I’m enjoying a pure caster like this…it’s really quite a fun class! Alberto is now level 15, has 7 AA’s (INT line), 60-some quests completed, and is also the proud new owner of an inn room in Neriak (8 Indigo Road if anyone wants to visit). It’s pretty sparse but I have not twinked Alberto at all yet. I’m enjoying wearing the quested gear from Darklight Woods, and being frugal with his little bit of money that he has earned is a good lesson for someone who usually doesn’t have to worry about plat. It’s definitely different…it’s been a long time since Cord was broke and a penny-pincher.

Hopefully the below Fury Master I looted in Darklight Woods helps him earn enough to get some bags. Definitely need more room for loot!

furymaster.png

This is up for sale on Antonia Bayle for 65gp…please, someone support the Necro and buy it!

Here’s a pic of Alberto decked out in his T1/ T2 quest gear. He will be sleeping on the floor for a while until he can afford a bed…

Heroic Opportunities Guide

Simple Guidelines:

* Examine all of your combat arts/spell.

  • Open your Knowledge book and right click examine each and everyone of them.

  • Many of them will have a 2nd icon in the Examine Panel. This Icon corresponds to the symbol names used here (Sword, Hammer, Lighting etc.)

  • Note that all of these 2nd icons have a colored background. Each color corresponds to an archetype

    • Fighter (blue)

    • Priest (yellow)

    • Scout (green)

    • Mage (red)

* Heroic Opportunities are opened with a specific Ability, which doesn’t cost power, is instant and has 10 sec recast time:

  • Fighting Chance (Fighter)
  • Divine Providence (Priest)
  • Lucky Break (Scout)
  • Arcane Augur (Mage)

* Heroic Opportunities come in 2 phases:

1) Starter Chain

  • in the center of the starter chain window is the previous step of the chain
  • around it are all the possible branches, displayed thru icons, which correspond to various spells (see above)
  • if a combat art/spell is successfully executed the starter chain advances
  • if a wrong combat art/spell is successfully executed the starter chain is interrupted !

2) Combat Wheel

  • can be ordered (big clockwise arrow in center) then combat arts/spells must be executed clockwise beginning with the top icon
  • can be unordered (arrows pointing in all directions) combat arts/spells can be executed in any order.
  • Please note that the person that executes the last combat art/spell will not only get the credit but also any single buffs ! For instance you want Crippling Shroud being cast on the tank so make sure to execute the Horn after the Moon !
  • has a 30 sec timer as indicated by blue bar on the other rim; if time runs out arrows in the center turn red.
     

* Scouts have the unique ability to re-roll an Heroic Opportunity with Coin as long as the Heroic Opportunity hasn’t started yet.

EverQuest II: Rise of Kunark

Game Description:


Centuries of war have left their mark on the continent of Kunark. Explore this massive region as your existing character or as the new playable race – The Sarnak – and discover a world full of intrigue and danger. Engage in all-new adventures as you embark on a crusade to reveal the truth of the wars between the reborn Iksar Empire, Sarnaks, and Dragons and uncover artifacts long since thought lost to history. The lush, nostalgic continent of Kunark begins your courageous path from the new starting city in Timorous Deep.


Rise of Kunark is the fourth expansion pack for the critically acclaimed EverQuest II franchise. With the introduction of the new playable race, the Sarnak, and new starting area, Timorous Deep, Rise of Kunark provides a full range of content for new player’s levels 1-20 as well as advanced, high level players whom can now achieve up to level 80 in high level zones, both increasing their Adventure and Tradeskill classes.


Rise of Kunark includes many highly-detailed areas that are fondly remembered from EverQuest as well as brand new areas only recently unearthed! Hundreds of new quests, dozens of new NPCs, brand new Epic Weapon quests for each class, and new armor sets await those who dare set foot on this fabled continent.


Feature Set:


All-New Player Race – Start up a brand new Sarnak – the classic dragon-like humanoid creature that now inhabits Timorous Deep. Exiled from your homeland and magically altered, discover how your new breed came to be, and eventually return home to help your race triumph over the evil Iksar.


New Starting Area – Begin your adventure from the new starting area in the islands of Timorous Deep. Conclude your day of epic quests and retire to new housing within the Village of Gorowyn.


Level Cap Raised – Continue your adventures on your existing character in Kunark, expanding on your achievements as Adventure, Tradeskill and Guild levels all increase to 80.


More Unique Zones – Advance your way through new massive regions, containing many zones filled with nostalgia and danger, such as the Emerald Jungle and the Skyfire Mountains


Hundreds of New Quests The tale of Kunark is told through hundreds of new quests, aimed at gameplay of all types: solo, group, and raid.


More Weapons & Armor – New Epic Weapon quests for all 24 classes, with new weapons for both those who raid and those who choose not to. Battle through the opposition and acquire additional fabled and legendary armor sets as well.


New Mount – Explore the world on the shoulders of a new rampaging beast – The Kunarkian Rhinoceros.


New Deities – Recent activities on Norrath have again attracted the attention of the gods. Bertoxxulous the Plaguebringer, Karana the Rain Keeper, and the mysterious Tribunal return to exert their influences on planet. As with the existing gods of Norrath, players may pledge to these new deities to gain access to their Blessings and Miracles.


Dozens of New NPCs – Encounter and engage a wide variety of new enemies that inhabit the menacing lands of Kunark.

A break for some Tradeskilling

She did quite a bit of harvesting for the other girls, and a little bit of tradeskilling.  She is just short of lvl 60 Jeweler.  Maybe half a dozen combines and she will be all good and level 60.  Then next will be discovering where the heck to get the T7 tradeskill books.   I am guessing that there are 2 possibilities.  When I hit 60 the T7 books will show up on the vendor in MajDul, or else I need to locate a vendor somewhere in KoS.

Both Emalae (Sage) and Selara (Alchemist) dinged another 2 levels each.  The scholarly tradeskills are nice because there are quite a few recipes before you run out of pristine bonus and have to grind each level.   But I do find the harvesting and tradeskilling part of EQ II almost therapeutic.  I feel like I just get into a “zone”.

Selara is also now good to make Emalae Adept III’s for 2 of the last 3 Monk levels that she dinged.   I quite like being self sufficient in this way.   I also quite like that I have been able to help out a few real life friends and some Divine Chaos guildmates with spell/combat art upgrades.

On related matters, my nephew popped in last night while I was harvesting on Kilanna.  He also plays EQII, and asked me what I was going to do with Kilanna once she reached 70.  My response to him was “Oh I will probably take her on raids and do some harder solo quest for a while before the next expansion comes out”

My recent excitement about raiding has actually surprised me.  I have solo’d probably 80% of my play time up to this point and didn’t think I wanted to raid.  Now I am in a guild that raids and I am looking forward to it.  There does not seem to be a focus on raiding in the guild, or any pressure to do so, but I am a little bit excited about it.

Damn those educated wolves

Antonica/North Qeynos – Scholar Demini

demini.jpg

Ha! My back-mounted stick is way fancier than yours! N00b.

One thing I love about EQII (or, indeed, all MMOs) are the little idiosyncrasies that crop up due to the limitations of the gaming mechanics and the way my increasingly infertile mind interprets them. For instance, running around Antonica like a blue-arsed fly (paging Arsai players) on the Sage Of Ages quest I find myself in the odd position of hunting dozens of wolves and bears and scouring each and every critter den I can find for missing pages of a book. Which just paints the odd mental picture of packs of feral wolves sitting around in a circle discussing the latest works of literature. Maybe they read The Da Vinci Code? Maybe that’s why they’re always so angry?

baddog.jpg

Damn you, Lassie. How dare you say Asimov’s work will always be a pale shadow of H.G. Wells. Eat pain stick!

Nonetheless, I worked my way through it, covering most of Antonica in the process and picking up scraps of parchment, plenty of canine saliva (pre-packed in handy pouch-friendly bottles for your convenience!) and the odd piece of gnoll appendage, which helped immensely with my Know Your Cuts Of Gnoll Meat Lore & Legend quest (or whatever it’s called).

Also managed to pick up two Achievment Points along the way, which have gone into the Brawler tree and leave me needing one more to unlock some fancy-dan, kick-ass kung fu move or another that will flatten all around me like something out of a Jackie Chan chair-throwing movie.

Ultimately though, it’s left me with an obvious path into Thundering Steppes and at level 22 I think it might finally be time to leave the rolling fields and picnic spots of Antonica behind me once and for all. If only I wasn’t obssessed with clearing every last quest in my journal before I go. Hell, I’ve still got some Down Below greyed-out jobbies to take care of at some point and the anal retentive in me just can bring myself to delete them. So TS and the Sage of Sega will have to wait for now. There are some Shrillers and Bloodsaber Adepts with my name on them.

antonicarun.jpg

 

EverQuest 2 Platinum

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