Simple Guidelines:
* Examine all of your combat arts/spell.
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Open your Knowledge book and right click examine each and everyone of them.
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Many of them will have a 2nd icon in the Examine Panel. This Icon corresponds to the symbol names used here (Sword, Hammer, Lighting etc.)
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Note that all of these 2nd icons have a colored background. Each color corresponds to an archetype
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Fighter (blue)
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Priest (yellow)
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Scout (green)
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Mage (red)
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* Heroic Opportunities are opened with a specific Ability, which doesn’t cost power, is instant and has 10 sec recast time:
- Fighting Chance (Fighter)
- Divine Providence (Priest)
- Lucky Break (Scout)
- Arcane Augur (Mage)
* Heroic Opportunities come in 2 phases:
1) Starter Chain
- in the center of the starter chain window is the previous step of the chain
- around it are all the possible branches, displayed thru icons, which correspond to various spells (see above)
- if a combat art/spell is successfully executed the starter chain advances
- if a wrong combat art/spell is successfully executed the starter chain is interrupted !
2) Combat Wheel
- can be ordered (big clockwise arrow in center) then combat arts/spells must be executed clockwise beginning with the top icon
- can be unordered (arrows pointing in all directions) combat arts/spells can be executed in any order.
- Please note that the person that executes the last combat art/spell will not only get the credit but also any single buffs ! For instance you want Crippling Shroud being cast on the tank so make sure to execute the Horn after the Moon !
- has a 30 sec timer as indicated by blue bar on the other rim; if time runs out arrows in the center turn red.
* Scouts have the unique ability to re-roll an Heroic Opportunity with Coin as long as the Heroic Opportunity hasn’t started yet.
Fighter Initiated: Fighting Chance +
- Sword (solo)
- Sky Cleave – Horn = (common) Single-target slashing dmg (66% of moderate DD)
- Crushing Anvil – Horn = (uncommon) Encounter crushing AE.
- Hero’s Armor – Horn = (rare) 15% AC increase
- Chalice (with priest)
- Divine Blade – unordered – Hammer + Sword = divine DD
- Crippling Shroud – unordered – Horn + Moon = reactive brief 10% slow on mob
- Chalice of Life – Chalice = doubles effect of special heals (reactive, ward, HoT) for 90 sec
- NEW! Divine Nobility – Chalice + Sword = Heal over time to a group member
- Coin (with scout)
- Luck’s Bite – unordered – Cloak + Boot = piercing DD, 50% to 250% extra dmg
- Swindler’s Gift – ordered – Cloak + Flexed Arm = Group accuracy buff for 2 levels
- Raging Sword – ordered – Cloak -> Horn = attack speed inc for 90s, and 4 times melee damage and taunt
- NEW! Ardent Challenge – Sword + Dagger = group +10 STR and AGI buff
- Lightning (with mage)
- Scholar’s Insight – ordered – Horn -> Lightning = +2 lvls knowledge for mage, DD for 70% of moderate DD
- Storm of Ancients – unordered – Sword + Lightning = DD + slows mob
- Soldier’s Instinct – unordered – Flame + Arm = 20% attack speed buff for 90 sec.
- NEW! Arcane Aegis – Fist + Star = Crushing / Magic mitigation increase
- Hammer (with priest and mage)
- Lightning
- Thunder Slash – unordered – Hammer + Lightning + Sword = Divine + Magic + Slashing Damage (3 hits)
- Archaic Ruin – ordered – Eye -> Flexed Arm -> Flame = 70% bonus to arcane/slash/divine dmg
- Ancient Wrath – ordered – Flame -> Fist -> Hammer = massive DD, maybe AE
- NEW! Arcane Salvation – Star + Arm + Chalice = Increased in-combat group power regeneration
- Lightning
Priest Initiated: Divine Providence +
- Hammer
- Divine Judgement – Hammer = single target divine direct damage (for 100% moderate priest nuke)
- Inspiring Piety – Hammer = priest knowledge inc 2 levels, plus Divine Judgment nuke
- Blessing of Faith – Chalice = instantly restores some power, inc power production 10% for 90s
- Coin (with scout)
- Piercing Faith – unordered – Cloak + Moon = Piercing DD (cloak needs to finish HO) and -5 AGI on mob
- Divine Trickery – ordered – Hammer -> Cloak = Divine DD + pierce/divine resistance lowered on mob 5%
- Faith’s Bulwark – ordered – Chalice -> Coin= AC inc by 20% for 90s
Scout Initiated: Lucky Break +
- Coin
- Ringing Blow – Dagger – 2 lvl accuracy increase
- Swindler’s Luck – Dagger – Short duration stun (not broken on hit, but short!)
- Bravo’s Dance – Dagger – 20% haste for 90 sec
- Boot (with fighter and priest)
- Chalice
- Verdant Trinity – Chalice = 50% group heal
- Nature’s Growth – unordered – Mask + Sword + Druidic Stones = Group regeneration
- Shield of Ancients – Lightning + Horn + Moon = absorbs 15% dmg for 90s
- NEW! Capricious Strike – Hammer + Dagger + Sword = single-target DD
- Chalice
- Horn (with fighter and mage)
- Lightning
- Trinity Divide – unordered – Star + Mask + Horn = Addt’l piercing dmg + increases hate on fighter by all mobs in group
- Soldier’s Gambit – unordered – Dagger + Sword + Lightning = bonus nuke dmg 100%-300%
- Ancient’s Embrace – ordered – Lightning -> Cloak -> Flexed Arm = Chance to “riposte” slash dmg for group when hit for 90s
- NEW! Resonating Cascade – Mask + Dagger + Lightning = Increased in-combat group power regeneration
- NEW! Grand Proclamation – Lightning + Mask + Arm = Increased power pool for the group
- Lightning
- Chalice (with priest and mage)
- Lightning
- Breaking Faith – unordered – Lightning + Eye = Doubles dmg of last hit, reduces arcane, divine, and lightning resistance by 5%
- Archaic Shackle – Does addt’l dmg, roots briefly and slows by 5%
- Crucible of Life – ordered – Lightning -> Coin -> Chalice = Full power & health to group plus 10% heal on hit
- Lightning
- Moon (with fighter, priest, and mage)
- Fire
- Strength in Unity – unordered – Flexed Arm + Chalice – Increases str, wis, int and agility of the party by 10 pts
- Ancient Demise – ordered – Boot -> Coin -> Lightning + Hammer = Great AE DD + lowers arcane resist on mob 10% for 5 min.
- Past’s Awakening – ordered – Fist -> Star -> Cloak – Buffs power and health bars, does 4x dmg to all encounter mobs
- NEW! Tears of Luclin – Boot + Dagger + Lightning = Increased damage on mage DD
- Fire
Mage Initiated: Arcane Augur +
- Lightning (solo)
- Arcane Fury – Lightning – Arcane DD equal to one mage nuke
- Arcane Storm – Star – Same as above but AE
- Arcane Inspiration – Flame – Restores 20% power, plus 20% power regen and 50% of hits taken convert to power
- Hammer (with priest)
- Suffocating Wrath – unordered – Hammer + Lightning = Halves all mobs arcane spell dmg for 36s
- Arcane Chalice – ordered – Flame -> Chalice= Restores 10% power and major group heal
- Ancient Crusible – Moon = Instantly restores 33% of health and power, +25% regen on both for 24s
- Coin (with scout)
- Arcane Trickery – unordered – Lightning + Dagger = addt’l 75% dmg, 5% arcane debuff on mob
- Trickster’s Grasp – ordered – Flame -> Mask= Additional 4-tick 150% arcane DoT
- Rain of Daggers – unordered – Lightning + Dagger = High dmg proc for 90s