Heroic Opportunities Guide

Simple Guidelines:

* Examine all of your combat arts/spell.

  • Open your Knowledge book and right click examine each and everyone of them.

  • Many of them will have a 2nd icon in the Examine Panel. This Icon corresponds to the symbol names used here (Sword, Hammer, Lighting etc.)

  • Note that all of these 2nd icons have a colored background. Each color corresponds to an archetype

    • Fighter (blue)

    • Priest (yellow)

    • Scout (green)

    • Mage (red)

* Heroic Opportunities are opened with a specific Ability, which doesn’t cost power, is instant and has 10 sec recast time:

  • Fighting Chance (Fighter)
  • Divine Providence (Priest)
  • Lucky Break (Scout)
  • Arcane Augur (Mage)

* Heroic Opportunities come in 2 phases:

1) Starter Chain

  • in the center of the starter chain window is the previous step of the chain
  • around it are all the possible branches, displayed thru icons, which correspond to various spells (see above)
  • if a combat art/spell is successfully executed the starter chain advances
  • if a wrong combat art/spell is successfully executed the starter chain is interrupted !

2) Combat Wheel

  • can be ordered (big clockwise arrow in center) then combat arts/spells must be executed clockwise beginning with the top icon
  • can be unordered (arrows pointing in all directions) combat arts/spells can be executed in any order.
  • Please note that the person that executes the last combat art/spell will not only get the credit but also any single buffs ! For instance you want Crippling Shroud being cast on the tank so make sure to execute the Horn after the Moon !
  • has a 30 sec timer as indicated by blue bar on the other rim; if time runs out arrows in the center turn red.
     

* Scouts have the unique ability to re-roll an Heroic Opportunity with Coin as long as the Heroic Opportunity hasn’t started yet.

Heroic Opportunities Listing

Fighter Initiated: Fighting Chance +

  • Sword (solo)
    • Sky Cleave – Horn = (common) Single-target slashing dmg (66% of moderate DD)
    • Crushing Anvil – Horn = (uncommon) Encounter crushing AE.
    • Hero’s Armor – Horn = (rare) 15% AC increase
  • Chalice (with priest)
    • Divine Blade – unordered – Hammer + Sword = divine DD
    • Crippling Shroud – unordered – Horn + Moon = reactive brief 10% slow on mob
    • Chalice of Life – Chalice = doubles effect of special heals (reactive, ward, HoT) for 90 sec
    • NEW! Divine Nobility – Chalice + Sword = Heal over time to a group member
       
  • Coin (with scout)
    • Luck’s Bite – unordered – Cloak + Boot = piercing DD, 50% to 250% extra dmg
    • Swindler’s Gift – ordered – Cloak + Flexed Arm = Group accuracy buff for 2 levels
    • Raging Sword – ordered – Cloak -> Horn = attack speed inc for 90s, and 4 times melee damage and taunt
    • NEW! Ardent Challenge – Sword + Dagger = group +10 STR and AGI buff
       
  • Lightning (with mage)
    • Scholar’s Insight – ordered – Horn -> Lightning = +2 lvls knowledge for mage, DD for 70% of moderate DD
    • Storm of Ancients – unordered – Sword + Lightning = DD + slows mob
    • Soldier’s Instinct – unordered – Flame + Arm = 20% attack speed buff for 90 sec.
    • NEW! Arcane Aegis – Fist + Star = Crushing / Magic mitigation increase
  • Hammer (with priest and mage)
    • Lightning
      • Thunder Slash – unordered – Hammer + Lightning + Sword = Divine + Magic + Slashing Damage (3 hits)
      • Archaic Ruin – ordered – Eye -> Flexed Arm -> Flame = 70% bonus to arcane/slash/divine dmg
      • Ancient Wrath – ordered – Flame -> Fist -> Hammer = massive DD, maybe AE
      • NEW! Arcane Salvation – Star + Arm + Chalice = Increased in-combat group power regeneration
         

Priest Initiated: Divine Providence +

  • Hammer
    • Divine Judgement – Hammer = single target divine direct damage (for 100% moderate priest nuke)
    • Inspiring Piety – Hammer = priest knowledge inc 2 levels, plus Divine Judgment nuke
    • Blessing of Faith – Chalice = instantly restores some power, inc power production 10% for 90s
  • Coin (with scout)
    • Piercing Faith – unordered – Cloak + Moon = Piercing DD (cloak needs to finish HO) and -5 AGI on mob
    • Divine Trickery – ordered – Hammer -> Cloak = Divine DD + pierce/divine resistance lowered on mob 5%
    • Faith’s Bulwark – ordered – Chalice -> Coin= AC inc by 20% for 90s

Scout Initiated: Lucky Break +

  • Coin
    • Ringing Blow – Dagger – 2 lvl accuracy increase
    • Swindler’s Luck – Dagger – Short duration stun (not broken on hit, but short!)
    • Bravo’s Dance – Dagger – 20% haste for 90 sec
  • Boot (with fighter and priest)
    • Chalice
      • Verdant Trinity – Chalice = 50% group heal
      • Nature’s Growth – unordered – Mask + Sword + Druidic Stones = Group regeneration
      • Shield of Ancients – Lightning + Horn + Moon = absorbs 15% dmg for 90s
      • NEW! Capricious Strike – Hammer + Dagger + Sword = single-target DD
         
  • Horn (with fighter and mage)
    • Lightning
      • Trinity Divide – unordered – Star + Mask + Horn = Addt’l piercing dmg + increases hate on fighter by all mobs in group
      • Soldier’s Gambit – unordered – Dagger + Sword + Lightning = bonus nuke dmg 100%-300%
      • Ancient’s Embrace – ordered – Lightning -> Cloak -> Flexed Arm = Chance to “riposte” slash dmg for group when hit for 90s
      • NEW! Resonating Cascade – Mask + Dagger + Lightning = Increased in-combat group power regeneration
      • NEW! Grand Proclamation – Lightning + Mask + Arm = Increased power pool for the group
         
  • Chalice (with priest and mage)
    • Lightning
      • Breaking Faith – unordered – Lightning + Eye = Doubles dmg of last hit, reduces arcane, divine, and lightning resistance by 5%
      • Archaic Shackle – Does addt’l dmg, roots briefly and slows by 5%
      • Crucible of Life – ordered – Lightning -> Coin -> Chalice = Full power & health to group plus 10% heal on hit
  • Moon (with fighter, priest, and mage)
    • Fire
      • Strength in Unity – unordered – Flexed Arm + Chalice – Increases str, wis, int and agility of the party by 10 pts
      • Ancient Demise – ordered – Boot -> Coin -> Lightning + Hammer = Great AE DD + lowers arcane resist on mob 10% for 5 min.
      • Past’s Awakening – ordered – Fist -> Star -> Cloak – Buffs power and health bars, does 4x dmg to all encounter mobs
      • NEW! Tears of Luclin – Boot + Dagger + Lightning = Increased damage on mage DD
         

Mage Initiated: Arcane Augur +

  • Lightning (solo)
    • Arcane Fury – Lightning – Arcane DD equal to one mage nuke
    • Arcane Storm – Star – Same as above but AE
    • Arcane Inspiration – Flame – Restores 20% power, plus 20% power regen and 50% of hits taken convert to power
  • Hammer (with priest)
    • Suffocating Wrath – unordered – Hammer + Lightning = Halves all mobs arcane spell dmg for 36s
    • Arcane Chalice – ordered – Flame -> Chalice= Restores 10% power and major group heal
    • Ancient Crusible – Moon = Instantly restores 33% of health and power, +25% regen on both for 24s
  • Coin (with scout)
    • Arcane Trickery – unordered – Lightning + Dagger = addt’l 75% dmg, 5% arcane debuff on mob
    • Trickster’s Grasp – ordered – Flame -> Mask= Additional 4-tick 150% arcane DoT
    • Rain of Daggers – unordered – Lightning + Dagger = High dmg proc for 90s

About these ads

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Follow

Get every new post delivered to your Inbox.

%d bloggers like this: